They make for a good learning tool--Snap is a zone-control game at its heart, so movement-based abilities help illustrate the core mechanics and give beginning players their first taste of a tricky strategy that can make good use of bluffs.
As a match for the wallcrawler's legendary agility, this next season looks squarely focused on movement-based abilities, and that could shake up the meta in ways we haven't seen since the game launched.
Perhaps because movement is such an obviously strong ability for a zone-control game, developer Second Dinner has been incredibly scarce with adding new movement-based cards.
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