Controversy and upheaval around game engine Unity has forced the developer of a WipEout-style racer to cancel its planned Nintendo Switch port.
We're sorry that it has turned out this way, and we'll be looking at working with the console (or the rumoured Switch 2) in a future project not bound by Unity.
Several years of development has gone into preparing BallisticNG technically for the port while maintaining the usual output of updates for the PC version, so this comes as a big kick in the balls to both us and everybody else who was excited for this version of the game.
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