This change comes with several other settings updates that Valve issued on the Sept.13 patch, like removing custom “cl_interp ratio” and “cl_interp” commands, which players thought was helping to reduce lag spikes but was apparently all placebo.
If this is true, even FACEIT servers won’t be able to run on 128-tick rate until Valve reverts this setting.
Valve hardcoded 64-tick rate to CS2 on Sept.13, according to dataminer and SteamDB founder Pavel Djundik.
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